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Quake
III Arena :: Capture the Flag :: HexQ3CTF1
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Premise
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This is the first Capture the Flag map I made in Quake 3 and decided to
release. It was the first map I made after being hired at Treyarch, and
actually had some level designers play through it with me a few times to
give feedback. It turned out to be a solid space map with fast-paced
game play and lots of bounce pads! Designed for 4 - 8 people. Bot
support is included. A few custom textures from Quaker-X are included in
the pk3.
Downloads
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Quake
III Arena :: Deathmatch :: Towers
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Premise
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This was one of my favorite Quake 3 maps that I did back in day before I
knew how to properly light and balance a level. Because of the
experimental design the game play can get quite fun and frantic with 2
to 6 people. It is a space map with low gravity - watch out, death at
the bottom! Bot support is included.
Because
I liked this map, I went back and relit it and rearranged some of the
item placement after getting a job as a level designer. However, in the
process I somehow corrupted the map file and rendered my only copy
useless. So, unless I can figure out a way around that you only have the
original version to play. Happy fragging. :)
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Quake
III Arena :: Deathmatch :: The Flooded Base
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Premise
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This was the last deathmatch map and one of the few non-space maps I
made for Quake 3. Once again I tried some gimmicks: slow opening doors,
floating boxes, water traps and lots of secrets. The end result was a
pretty fun map made for 3 - 8 people. Bot support is included but their
performance is far from stellar. Try to get the quad damage or the BFG!
Downloads
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Quake
III Arena :: Deathmatch :: Oingo Boingo
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Premise
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Another space map with lots of jump pads and a high, square walk-way at
the top. I've had some fun matches on this one with 2 to 4 people. Not
much else to say about this one except that it's a small download so
give it a try!. Bot support is included.
Downloads
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Quake
III Arena :: Deathmatch :: Arenaz
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Premise
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This map is based around 4 arenas designed exclusively for specific
weapons. All players start in a hub where there are no weapons or
pickups. There, they choose their arena and teleport in.

Each
arena only has 1 type of weapon and ammo and the arena is designed with
that weapon in mind. Each arena has 2 teleports which lead to another
arena.

Since
I didn't have a way to force the player to use a specific weapon or to
make the player drop his weapon when leaving the arena, the idea didn't
pan out as well as it could have been but it still holds some really fun
matches with 4 to 10 people.

It's
one of my biggest maps and uses some custom textures from Meatpak by Pete Parisi.
Bot support is included, though they only spawn in the arenas and not
the hubs as to not get them all congested in non-playing areas. Give it
a try!
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Quake
III Arena :: Deathmath :: Two
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Premise
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A very small deathmatch map made for a few player, 2 to 4 at most. This
is one of my first Quake 3 maps and it's nothing special, but it is fun
for a quick, frantic match. Bot support is included.
Downloads
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Quake
III Arena :: Deathmath :: Kothill
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Premise
::
My very first deathmatch map for Quake 3 was actually a remake of my
favorite custom deathmatch map for Quake 1. Of course, I took creative
liberty and turned it into a space map! Kothill is short for King of the
Hill, since that's what the game play of the map consists of. Try to get
to the top and stay there! Unfortunately, no bot support is included
with this one, but it's a blast with up to 4 players (recommended for
2).
Downloads
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